![]() If you’ve already been following the project and wondering why there have been an uptick in NFT sales, this is why. Instead, you can unbundle multiple $DOPE NFTs and selectively add items from these NFTs to your hustler. Hustlers are your playa for the Dope Wars game,with attributes that count towards your in-game stats, and are also essentially a PFP, based on pixel art.ĭope Wars Hustlers work by utilizing the underlying $DOPE NFTs for character creation, however it’s not as basic and boring as loading up a single $DOPE NFT and creating a hustler from it. Dope Wars Hustlerĭope Wars Hustlers is the first development effort to build using the DOPE legos. *Additional revenue streams are being added to the DAO and all derivative Dope Wars projects will contribute 5–10% of their revenue to the DAO. Governance Model: On-chain and enforceable via governance voteĭAO Revenue Stream: 5% Opensea royalty on $DOPE NFT sales*ĭAO Treasury Address: 0xb57ab8767cae33be61ff15167134861865f7d22c This is one of the reasons the Dope Wars community have been able to scale up so quickly and already build some of the features listed in the categories below. As new derivatives are built on $DOPE legos, more revenue will flow into the DAO, past the continual revenue stream of the $DOPE NFTs themselves. What makes this important is that the project can fund development efforts by enacting community based proposals and currently has a significant bankroll that is only increasing as interest in, trading of, and value of the NFTs goes up. As such the DAO is currently funded with ~130 ETH, around ~$450k USD at the time of writing. $DOPE launched with this in mind and as such, from day one, have been collecting the 5% royalty fee on Opensea. A true “trustless” DAO.īy launching without a proper DAO, $LOOT had to auction off some items to fund community development. The DopeDAO skips these middle men (who btw may or may not decide to enforce the will of token holders and carry other associated risk vectors) and actions a passed vote immediately, completely on-chain. Other projects rely on a snapshot vote via NFT or token holders and then a group of multi-sig holders need to action the results of a vote. Both the $DOPE and $PAPER contracts are coded to accept and enforce governance votes made by the community. Unlike $LOOT, $DOPE launched with a DAO model baked into the contract. This is not expected for the foreseeable future, but gives room for expansion once Dope Wars games are released and the ecosystem needs to scale up. *Like $AGLD, the $PAPER contract has the ability to further issue tokens based on a DAO vote. You can view $DOPE NFTs holding unclaimed $PAPER here and you can view the real time supply of $PAPER via the contract below. There is no expiry on claiming $PAPER so there are approx 1300 $DOPE NFTs still holding $PAPER claims. When you’re building a world where money talks and bullshit walks, you can imagine the value of $PAPER as the Dope Wars ecosystem and games go through their adoption curves…each new game/game mechanic = more $PAPER utility and demand.Īt the time of writing, ~6700 $DOPE NFT holders have claimed $PAPER, resulting in a circulating supply of ~838m $PAPER. $PAPER is supported entirely via community liquidity.Īs the official currency of the Dope Wars ecosystem, all in-game mechanics will focus on the utility of this token. It was launched via a “fair launch” model, by which $DOPE NFT holders could claim 125K $PAPER per $DOPE NFT. $PAPER is based on the $AGLD contract and like $AGLD, was created by the community and adopted as the official currency of the Dope Wars ecosystem. A neat anarchistic game at its best that's become an underground classic.Remember, like $LOOT, $DOPE is a NFT lego that anyone can come along to, pick up and build upon! Many different apps/games etc can use the same NFT as their base layer…One NFT = multiple utilities (and not in a shit, stake for yield and join Discord style utility…)! If you get lucky, you'll be given the oppotunity to buy a bigger trench coat to hold more gear, and guns to fend off the authorities. You have 31 days to make your fortune, avoiding cops and muggers and suffering occasional misfortune such as price fluctuation. ![]() Your goal is to make as much money as possible (and stay alive). Dell's DOS-based Drug Wars game that was popular on numerous BBS's in the mid 1990s. DopeWars for Windows Collection: Indie UnderdogsĭopeWars is a unique simulation of an imaginary drug market, based on John E.
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